Spatial Scanning & Mapping

Neil Leach & F. Myles Sciotto

USC Architecture

Studio 402 | Spring 2014

Studio Abstract
This research studio is based on an exploration of the potential use of Microsoft’s best-selling Kinect motion sensor in order to help us understand and explore the potential of architectural space. Although Kinect was intended as an interactive device to enable users to control and interact with their gaming consoles through gestures and voice commands alone, and without the need for a traditional game controller, it has been hacked and its potential exploited by researchers and creative coders all over the world. Medical researchers have used it to track mental disorders. Researchers at MIT have used it to control robots. It has even been developed to allow you to play the piano on a simple table. Here at USC, architectural researchers have exploited its potential to allow structures to dance with the body, and walls to respond to the human voice. What further potential applications does this remarkable device hold for architecture? The research studio might lead to the design and construction of a responsive architectural component, for example, or it might lead to a novel use of Kinect in understanding and designing architectural space.